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About

Game developer, Software engineer, virtual racing enthusiast and student. Mainly focus my learning on Tools and (Game) Technology programming. I would describe myself as punctualdedicated, and eager to learn. I seek challenges and like to be open minded. I am comfortable with working with colleagues and strive for a professional attitude with a laugh

 

Skills

Programming

  • C++

  • Python

  • Batch

  • CMake

  • Unity3D

  • Unreal Engine 4

Languages

  • Dutch (Native)

  • English (Fluent)

Source Control

  • Perforce Visual Client

  • SVN Tortoise

  • Git (Git bash)

  • Sourcetree

Tools

  • Visual Studio        

  • PS Vita Dev Tools

  • Maya Devkit         

  • Jira                        

 
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Master: Game Technology

September 2020 - present

International Master in Game Technology MGT at BUas ( Breda University of applied sciences, former NHTV Breda ), The Netherlands - Specialization and expansion of research capabilities within game technology and in the field of machine learning for tool development

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Study: Game Developer

September 2016 - 2020
Graduated

International Game Architecture and Design IGAD/CMGT at BUas ( Breda University of applied sciences, former NHTV Breda ), The Netherlands - Working with multidisciplinary teams on game and tech projects. Gaining experience in professional workflows, project management, planning, research and most important self learning

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Study: Software Engineering

September 2013 - July 2016

Software Engineering at HU ( Hogeschool Utrecht ), The Netherlands - From UML diagrams and user stories to developing on breadboards and basics of game development. I gathered experience in both solo and team projects as a developer. The Languages taught were C, C++ and Java

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Study: Math Teacher

September 2012 - July 2013

Grade 2 math teacher at HU ( Hogeschool Utrecht ), The Netherlands - concepts of vector math, mathematical problem solving and teaching.